![]() To best match Heretic/Hexen's style of gameplay, several new inventory items have been added that replace somewhat-equivalent-ish Raven artifacts.Perhaps a bit cheesable, but this is the only real way to prevent duplicate suits from existing in multiple levels (that I'm willing to hack in, anyway). Transitioning between hub levels is treated the same as starting a new map exiting without a suit will restart you in the suit, and if the suit was previously destroyed, you spawn with 100 HP and 0 armor. The Necrosuit enter/dismount system has been fixed up to work correctly with hubs.Picking up the Wrist Blades will also grant a punch dagger to the runner melee, because why not? When not in the suit, alt-fire is now also a melee attack.This behavior should be final, this time 'round. Looks cooler, works better, and makes the weapon a lot more fun to use, IMO. Instead of a random scattering of messiness, the rockets now fire in a tight-but-diverging diamond pattern. ![]() The Rocket Pod's spread has been altered once more.Minimum required ZDoom version has been bumped to 2.6.0, as some new things (bobbing, extended railgun parameters) have been utilized for fun n' profit.The big new feature is Heretic, Hexen, and Strife support, thanks to amv2k9's generous donation of his multi-IWAD support patch, so gear up and give your favorite non-Doom games a try! So I've done a major-ish update and randomly called it "v4" for some odd reason. ![]()
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